Virtual reality (VR) is now a practical way for Canadian operators to upskill rig and mine crews on drilling-critical workflows without exposing them to real risk. By immersing workers in realistic simulations of hazardous scenarios, VR enhances preparedness and decision-making without exposing trainees to real-world risks.
This shift reflects a broader move toward experiential learning methods that prioritise worker safety and operational efficiency. Companies are increasingly customising VR programs to address sector-specific challenges, resulting in:
- Improved safety outcomes and lower incident rates
- Reduced training time and faster proficiency
- Higher knowledge retention and engagement
- Substantial ROI through cost savings and operational efficiency
As the global VR market is projected to reach USD 65.55 billion by 2032, Canada is expected to remain at the forefront of adoption. Canada already has the ingredients to scale (NORCAT, Saskatchewan Polytechnic/IMII, Energy Safety Canada, and operator pilots). The goal of this report is to define pilotable VR scenarios mapped to PhiDrillSim modules, the KPIs we will move, and the ROI/ESG calculus to justify scale-up.
Major trends
- Safety and compliance as primary drivers.
- VR is widely used in mining and oil & gas to simulate hazardous situations (fires, gas leaks, emergency evacuations) that cannot be practised on site.
- Map every scenario to IOGP Life-Saving Rules and Energy Safety Canada guidance; capture evidence for audits.
- Shell’s global VR safety program (30 modules, 2,500+ employees):
- 96% felt safer.
- 97% improved hazard recognition.
- Offshore VR training reduced safety incidents by 45%, cut travel costs by 90%, and shortened training time by 30% Pixaera.
- Pilotable use cases. BOP/shut-in drills; stuck-pipe diagnosis and freeing sequences; connection practices affecting Torque & Drag; stick-slip response for Vibration; anti-collision spatial awareness.
- Challenges.
- High hardware costs and motion sickness limit adoption.
- Resistance from experienced workers can slow rollout.
- Remote sites often lack sufficient broadband.
- Workforce needs digital skills training, and regulatory frameworks for VR training remain underdeveloped.
Industry deep dive
Mining Industry Deep Dive
Market & adoption trends
- The VR training market for education is projected to grow from US$4.40 billion in 2023 to US$28.70 billion by 2030 (30.7% CAGR) VirtualSpeech.
- Canada is an early adopter:
- Sask Polytech built a virtual mine lab with 20–30 headsets, allowing students to practise safety protocols before entering real mines IMII.
- NORCAT + Future Skills Centre invested C$1.86 million in tech-enabled training, with high participation from youth, women, and Indigenous peoples FSC-CCF.
- NORCAT’s 3D site tours of Vale and Glencore mines replicate work sites with ride-along VR and team-based rescue simulations The Safety Mag.
- Use cases & benefits
- Site familiarisation & safety training. VR ride-alongs replicate mine layouts and supervisors; multi-player mine rescue simulations build disaster-response and communication skills The Safety Mag.
- Equipment operation & competence
- Serious Labs’ simulators train workers on aerial platforms, with expansion to forklifts and earth-moving equipment The Safety Mag.
- Fusion VR enables 3D exploration of mines, reducing downtime and errors NRIDigital.
- Digital twins & planning. Arvizio and Sight Power combine LiDAR scans into digital twin platforms for collaborative ore body and equipment visualisation NRIDigital.
- Costs, ROI & barriers
- Benefits: VR reduces on-site training costs, shortens onboarding by ~30%, and cuts operational errors by 40% for automotive suppliers Moldstud.
- Barriers: High hardware costs, weak networks in remote mines, simulator sickness, and resistance from older workers.
- Workforce readiness & regulatory landscape
- Canadian mining workers must meet provincial Occupational Health & Safety (OHS) certification requirements.
- VR programs must align with OHS but no formal VR-specific standards exist.
- Workforce readiness is improving with blended learning at NORCAT and curriculum integration at Sask Polytech.
- ESG considerations
- VR training reduces carbon emissions by avoiding travel to remote sites.
- Enables off-hour training, supporting inclusivity and energy efficiency.
| Case |
Description & impact |
| Sask Polytech virtual mine lab (Canada) |
Saskatchewan Polytechnic used C$102k funding from IMII to create a VR mine lab with 20–30 headsets. Students practise safety protocols and mine operations in an immersive environment before working underground. |
| NORCAT & Vale/Glencore training |
NORCAT created VR site tours of Vale and Glencore mines and developed a multi‑player mine rescue simulator. Contractors experience ride‑along VR and practise emergency response with remote teammates; the approach overcame initial scepticism among safety professionals. |
| Arvizio & Sight Power digital twin |
The partnership integrates 3D mining models and LiDAR data, allowing teams to explore mines, plan, train operators and support equipment repairs in mixed reality. |